Smart Eyewear

Smart Eyewear is the major enabling technology to enable applications that change long term behavior and enhance human senses. Most of our senses, vital signs, and actions involve the head, marking the human skull one of the most interesting body locations for simultaneous sensing and interactions of assistance applications.

overview

While hearing aids and mobile headsets got widely accepted as head-worn devices, users in public spaces often consider novel head-attached sensors and devices as uncomfortable, irritating, or stigmatizing. Yet, we can integrate commonly needed sensing and interaction modalities in he form factor of traditional eyeglasses, yielding multi-purpose wearable monitoring and assistance devices. There are patterns in our physiological signals and behavior (facial expressions, nose temperature, eye movements, blinks etc.) that can tell us about our mental condition and cognitive functions. I want to explore how to use these patterns to recognize mental states and in a second step searches for interactions to change our mental states by stimulating us to change these patterns. “Big Data”, currently hyped, has a big flaw: correlation does not equal causation and adding a lot of data will not only provide more insights but also a lot of unrelated correlations. Given Smart Eye Wear and other novel sensing devices, we can finally explore the decisions our embodied minds do on a large scale in real life. We can find the hidden patterns that make up our decision processes. First exploring cognitive activities related to behavior of the individual and then aggregating over small communities, cities and countries. We are able to build up pervasive “behavior maps” based on causation not correlation, exploring what makes up the social fabric.

Some Publications

Evaluation of Facial Expression Recognition by A Smart Eyewear for Facial Direction Changes, Repeatability and Positional Drift. Masai, Katsutoshi and Kunze, Kai and Sugiura, Yuta and Ogata, Masa and Suzuki, Katsuhiro and Nakamura, Fumihiko and Shimamura, Sho and Inami, Masahiko and Sugimoto, Maki. To be published in ACM Transactions on Interactive Intelligent Systems (TiiS). 2017. Bibtex.

Eyewear computers for human-computer interaction. Bulling, Andreas and Kunze, Kai. interactions 23, 3. 2016. Bibtex.

Quantifying reading habits: counting how many words you read. Kunze, Kai and Masai, Katsutoshi and Inami, Masahiko and Sacakli, {\“O}mer and Liwicki, Marcus and Dengel, Andreas and Ishimaru, Shoya and Kise, Koichi. Proceedings of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing. 2015. Bibtex.

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